Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h329 48 h

Station XX-4856 · recording

A Shockbyte Rust Server

Online 51.79.218.252:22537 checked 14m ago

Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 3
Rank
#4,856
top 22%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4856 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Wed 19:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
7players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 13:10 UTC16d ago M0.8rising 7 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
346/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
459/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
983/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
45/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
992/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
43/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is size 5,000 with seed 40000, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

You will find no gather rate in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on A Shockbyte Rust Server?

A reading taken now shows 1 players on A Shockbyte Rust Server, which has 40 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 3 players.

How does A Shockbyte Rust Server rank against other Rust servers?

On player hours for the past week, A Shockbyte Rust Server sits at #4,856, which puts it inside the top 22% of every ranked server.

Operator and location

How reliably does A Shockbyte Rust Server stay online?

As recorded now, A Shockbyte Rust Server is running. Going by the uptime figure it reports, it restarted about 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Does A Shockbyte Rust Server hold a steady tick rate?

Its average server fps over the last 48 hours was 135, and it never dropped below 42. Buildings, deployables and all the rest of the world's entities brought it to a high of 149,744. Memory use peaked at 5,255 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.79.218.252:22537.

What build of Rust does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on A Shockbyte Rust Server?

7 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe.

On what timetable does A Shockbyte Rust Server run its wipes?

The rhythm of A Shockbyte Rust Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 18 days 7 hours.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

These Rust Server Trends lists include A Shockbyte Rust Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto A Shockbyte Rust Server?

To join, enter client.connect 51.79.218.252:22537 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players Slots: 40.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.