Station XX-15270 · recording
Kinetic Hosting Rust Server
Online 51.38.180.212:25579 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.9 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 17:04 UTC25d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 20 Sep, 20:07 UTC39d ago | M0.0■steady | 0 | – | 13.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Kinetic Hosting Rust Server?
The procedural map on Kinetic Hosting Rust Server is size 3,000 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Kinetic Hosting Rust Server?
No gather rate appears in the name of Kinetic Hosting Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Kinetic Hosting Rust Server?
0 of the 40 slots on Kinetic Hosting Rust Server are filled right now. The population averaged 0 players over the past week.
How does Kinetic Hosting Rust Server rank against other Rust servers?
Over the last seven days, Kinetic Hosting Rust Server recorded enough player hours to reach #15,270 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Kinetic Hosting Rust Server stay online?
Right now, you can reach Kinetic Hosting Rust Server. The uptime it reports puts its last restart about 4 days 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Kinetic Hosting Rust Server hold a steady tick rate?
Across the last 48 hours it averaged 178 server fps, with a floor of 157. The world held up to 47,563 entities at its peak, buildings and deployables included. It reached a ceiling of 2,244 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Kinetic Hosting Rust Server hosted?
Nothing about a region comes from Kinetic Hosting Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.38.180.212:25579.
What build of Rust does Kinetic Hosting Rust Server use?
Kinetic Hosting Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Kinetic Hosting Rust Server?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Kinetic Hosting Rust Server run its wipes?
Too few wipes of Kinetic Hosting Rust Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 14 hours is how long the current world has been running.
Server tags
What do the server tags on Kinetic Hosting Rust Server mean?
Tags published by Kinetic Hosting Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Kinetic Hosting Rust Server appear?
You will find Kinetic Hosting Rust Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Kinetic Hosting Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 51.38.180.212:25579 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.