Station XX-15276 · no signal
A Shockbyte x Discord Production Rust Server
Offline 51.38.155.244:29054 checked 1d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,276
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Shockbyte x Discord Production Rust Server?
No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on A Shockbyte x Discord Production Rust Server right now?
No players are recorded on A Shockbyte x Discord Production Rust Server at this moment; it is offline, and the last sighting was 26 hours ago. The seven-day average for this server is 0 players.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
On player hours for the past week, A Shockbyte x Discord Production Rust Server sits at #15,276, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does A Shockbyte x Discord Production Rust Server stay online?
No contact with A Shockbyte x Discord Production Rust Server right now, and the last recorded contact was 26 hours ago. Its reported uptime points to a restart about 2 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 163, or 97% of the time. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Does A Shockbyte x Discord Production Rust Server hold a steady tick rate?
Across the last 48 hours it averaged 239 server fps, with a floor of 232. The world held up to 8,175 entities at its peak, buildings and deployables included. Memory use peaked at 2,958 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is A Shockbyte x Discord Production Rust Server hosted?
Nothing about a region comes from A Shockbyte x Discord Production Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.38.155.244:29054 is the address it uses.
What build of Rust does A Shockbyte x Discord Production Rust Server use?
A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does A Shockbyte x Discord Production Rust Server wipe, and on which days?
Too few wipes of A Shockbyte x Discord Production Rust Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 4 hours.
Tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?
The Rust Server Trends lists that take in A Shockbyte x Discord Production Rust Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto A Shockbyte x Discord Production Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 51.38.155.244:29054 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.