Station XX-15270 · recording
A Shockbyte x Discord Production Rust Server
Online 51.38.155.239:26604 checked 11m ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Shockbyte x Discord Production Rust Server?
Generated by the game, the map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on A Shockbyte x Discord Production Rust Server?
You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on A Shockbyte x Discord Production Rust Server right now?
At this moment, A Shockbyte x Discord Production Rust Server records 0 players across 125 slots. The seven-day average for this server is 0 players.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte x Discord Production Rust Server recorded enough player hours to reach #15,270 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does A Shockbyte x Discord Production Rust Server stay online?
As recorded now, A Shockbyte x Discord Production Rust Server is running. The uptime it reports puts its last restart about 3 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 6 October 2026 is when Rust Server Trends first recorded it.
Does A Shockbyte x Discord Production Rust Server hold a steady tick rate?
The 48-hour average is 238 server fps; 229 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 8,246. Memory use peaked at 2,535 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does A Shockbyte x Discord Production Rust Server run from?
A region is not published by A Shockbyte x Discord Production Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.38.155.239:26604.
What build of Rust does A Shockbyte x Discord Production Rust Server use?
On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does A Shockbyte x Discord Production Rust Server wipe, and on which days?
The rhythm of A Shockbyte x Discord Production Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 23 days 19 hours.
Server tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?
These Rust Server Trends lists include A Shockbyte x Discord Production Rust Server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 51.38.155.239:26604 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.