Rust Server TrendsSeismic network · station log
Recording Stations11,805 Players82,372 Active3,637 Wipes · 3 h283 48 h

Station XX-16965 · no signal

Death Note Server

Offline 51.38.155.213:29588 checked 32d ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,965
top 72%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16965 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average
186/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
244/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
669/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
34/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
753/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average
626/ 725
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Death Note Server?

The name of Death Note Server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Death Note Server right now?

Death Note Server is not responding at this moment and is offline, last seen 32 days 7 hours ago.

How does Death Note Server rank against other Rust servers?

The last seven days of player hours place Death Note Server at #16,965, in the top 72% of all ranked servers.

Operator and location

How reliably does Death Note Server stay online?

No contact with Death Note Server right now, and the last recorded contact was 32 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 27 September 2026 is when Rust Server Trends first recorded it.

Which region does Death Note Server run from?

A region is not published by Death Note Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.38.155.213:29588 is the address it uses.

What build of Rust does Death Note Server use?

Death Note Server is running Rust network protocol 2633 and build 165217 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Death Note Server wipe, and on which days?

The rhythm of Death Note Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 32 days 7 hours.

Lists and tags

What do the server tags on Death Note Server mean?

Tags published by Death Note Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Death Note Server appear?

These Rust Server Trends lists include Death Note Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Death Note Server?

To join, enter client.connect 51.38.155.213:29588 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.