Station XX-13242 · no signal
2x Modular Suite [TEST]
Offline 51.37.92.151:28015 checked 36d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,242
- top 58%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 2x Modular Suite [TEST]?
The map on 2x Modular Suite [TEST] is procedural, produced by the game.
Which settings and rules apply on 2x Modular Suite [TEST]?
2x gather is what 2x Modular Suite [TEST] runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on 2x Modular Suite [TEST] right now?
No players are recorded on 2x Modular Suite [TEST] at this moment; it is offline, and the last sighting was 36 days 10 hours ago.
How does 2x Modular Suite [TEST] rank against other Rust servers?
Over the last seven days, 2x Modular Suite [TEST] recorded enough player hours to reach #13,242 worldwide, placing it in the top 58% of all ranked servers.
Server facts
How reliably does 2x Modular Suite [TEST] stay online?
As recorded now, 2x Modular Suite [TEST] is not reachable, the last contact having been 36 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 21 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is 2x Modular Suite [TEST] hosted?
Nothing about a region comes from 2x Modular Suite [TEST]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.37.92.151:28015.
What build of Rust does 2x Modular Suite [TEST] use?
2x Modular Suite [TEST] is running Rust network protocol 2633 and build 164530 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does 2x Modular Suite [TEST] run its wipes?
On record so far are too few of 2x Modular Suite [TEST]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 36 days 11 hours is how long the current world has been running.
Server tags
What do the server tags on 2x Modular Suite [TEST] mean?
The game's server browser reads the tags 2x Modular Suite [TEST] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 2x Modular Suite [TEST] appear?
The Rust Server Trends lists that take in 2x Modular Suite [TEST] are: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Join the server
What steps get you onto 2x Modular Suite [TEST]?
To join, enter client.connect 51.37.92.151:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.