Station XX-15338 · recording
[US] MR Staging
Online 51.222.203.216:28025 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US] MR Staging?
The procedural map on [US] MR Staging is size 5,250 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on [US] MR Staging?
You will find no gather rate in the name of [US] MR Staging. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [US] MR Staging right now?
At this moment, [US] MR Staging records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.
How does [US] MR Staging rank against other Rust servers?
On player hours for the past week, [US] MR Staging sits at #15,338, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does [US] MR Staging stay online?
As recorded now, [US] MR Staging is running. The uptime it reports puts its last restart about 2 days 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 18 October 2026 it was recorded for the first time by Rust Server Trends.
How well does [US] MR Staging perform under load?
The 48-hour average is 180 server fps; 80 is the lowest observed. The world held up to 129,000 entities at its peak, buildings and deployables included. It reached a ceiling of 6,075 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [US] MR Staging run from?
The name of [US] MR Staging points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.222.203.216:28025.
What build of Rust does [US] MR Staging use?
On Linux, [US] MR Staging runs Rust network protocol 2635 and build 169120. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does [US] MR Staging run its wipes?
Too few wipes of [US] MR Staging are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 10 days 14 hours.
Server tags
What do the server tags on [US] MR Staging mean?
Tags published by [US] MR Staging and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169120 (Build): Game build: 169120; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] MR Staging appear?
The Rust Server Trends lists that take in [US] MR Staging are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to [US] MR Staging?
Enter client.connect 51.222.203.216:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://markiii-rust.co.uk/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.