Rust Server TrendsSeismic network · station log
Recording Stations11,880 Players96,217 Active4,117 Wipes · 3 h157 48 h

Station EU-5978 · recording

QUICK TEST

Online EU 51.195.88.143:20520 checked 10m ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#5,978
top 27% · #1865 in EU
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-5978 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Mon 14:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 20:59 UTC4d ago M0.0steady 0 – running 0
Sun 18 Oct, 18:42 UTC8d ago M0.3rising 2 halved by day 1 4.1 days 0
Sun 18 Oct, 09:19 UTC9d ago M0.5rising 3 – 0.4 days 0
Sat 17 Oct, 19:04 UTC9d ago M0.5rising 3 – 0.6 days 0
Sun 11 Oct, 08:47 UTC16d ago M0.0rising 1 halved by day 2 6.4 days 0
Sat 3 Oct, 02:07 UTC24d ago M0.0steady 0 – 8.3 days 0
Fri 25 Sep, 12:02 UTC32d ago M0.0steady 0 – 7.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
189/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
34/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
198/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
65/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average
36/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on QUICK TEST?

The procedural map on QUICK TEST is size 3,500 with seed 2110746573, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on QUICK TEST?

The name of QUICK TEST gives no gather rate. The group limit is 40 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on QUICK TEST right now?

At this moment, QUICK TEST records 0 players across 200 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 2 players.

How does QUICK TEST rank against other Rust servers?

For player hours across the last seven days, QUICK TEST takes #5,978 overall and #1,865 in Europe, inside the top 27% of all ranked servers.

Server facts

How reliably does QUICK TEST stay online?

Right now, you can reach QUICK TEST. Going by the uptime figure it reports, it restarted about 4 days 19 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does QUICK TEST perform under load?

The 48-hour average is 60 server fps; 56 is the lowest observed. The world held up to 44,772 entities at its peak, buildings and deployables included. It reached a ceiling of 3,207 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does QUICK TEST run from?

The EU tag is how QUICK TEST lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.195.88.143:20520 is the address it uses.

Which Rust version is QUICK TEST running?

QUICK TEST is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on QUICK TEST?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

On what timetable does QUICK TEST run its wipes?

No next wipe can be predicted for QUICK TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 21 hours is how long the current world has been running.

Server tags

What do the server tags on QUICK TEST mean?

These are the tags QUICK TEST publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slots: 200; ts40 (Group limit): Each team can hold up to 40; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does QUICK TEST appear?

These Rust Server Trends lists include QUICK TEST: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to QUICK TEST?

You can connect by pressing F1 in Rust and typing client.connect 51.195.88.143:20520 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/quickrust.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,EU,gmrust,cs167781,ts40,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players Slots: 200.
ts40
Group limit Each team can hold up to 40.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.