Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players36,787 Active2,913 Wipes · 3 h75 48 h

Station EU-15339 · recording

Trinity Rust

Online EU 51.195.63.11:20500 checked 14m ago

weekly wipes vanillamoddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69% · #2563 in EU
Last wipe
25d ago
weekly schedule
Next wipe
2d 7h
Sat 31 Oct, 15:06 UTC
Seismic record · station EU-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 15:06 UTC, in 2d 7h. Its weekly schedule tag · low confidence

usual gap
16 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 2d 7hSat 31 Oct, 15:06 UTC
  2. 7d 11hThu 5 Nov, 19:00 UTCFW
  3. 9d 7hSat 7 Nov, 15:06 UTC
  4. 16d 7hSat 14 Nov, 15:06 UTC
  5. 23d 7hSat 21 Nov, 15:06 UTC
  6. 30d 7hSat 28 Nov, 15:06 UTC
  7. 35d 11hThu 3 Dec, 19:00 UTCFW
  8. 37d 7hSat 5 Dec, 15:06 UTC

The first 48 hours of its last wipes

Sat 3 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 15:06 UTC25d ago M0.0steady 0 – running 0
Thu 17 Sep, 14:47 UTC41d ago M0.0steady 0 – 16 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
100/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 26 on average
5/ 175
TRAVELER SOLO [MAX 1] Wipe 26.10 EU · no group limit · weekly · 23 on average
16/ 100
RustAria #2 [х2 | NoLimit | Мoскoвcкий] EU · groups of 16+ · weekly · 10 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Trinity Rust?

Trinity Rust runs a procedural map of size 1,024 with seed 571345021, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is CraggyIsland.

Which settings and rules apply on Trinity Rust?

You will find no gather rate in the name of Trinity Rust. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Trinity Rust?

A reading taken now shows 0 players on Trinity Rust, which has 100 slots. The population averaged 0 players over the past week.

How does Trinity Rust rank against other Rust servers?

Trinity Rust is #2,563 in Europe and #15,339 worldwide on the past week's player hours, within the top 69% of ranked servers.

Operator and location

How reliably does Trinity Rust stay online?

As recorded now, Trinity Rust is running. The uptime it reports puts its last restart about 6 days 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Trinity Rust perform under load?

Across the last 48 hours it averaged 255 server fps, with a floor of 249. The world held up to 3,191 entities at its peak, buildings and deployables included. Its highest memory use was 3,409 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Trinity Rust run from?

The EU tag is how Trinity Rust lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.195.63.11:20500 is the address it uses.

What build of Rust does Trinity Rust use?

Rust network protocol 2634 and build 167781 on Linux is what Trinity Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Trinity Rust?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does Trinity Rust wipe, and on which days?

The prediction follows its tag, because too few of Trinity Rust's wipes are on record to confirm its schedule. Saturday 31 October at 15:06 UTC is when its next wipe is due. The present world dates from 25 days 16 hours. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on Trinity Rust mean?

Tags published by Trinity Rust and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Trinity Rust appear?

These Rust Server Trends lists include Trinity Rust: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Connecting

How do you connect to Trinity Rust?

Enter client.connect 51.195.63.11:20500 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://hosting.alkad.org/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.