Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players97,516 Active3,868 Wipes · 3 h532 48 h

Station EU-3341 · recording

[ITA] CyberRust (RP)

Online EU 51.195.4.98:50065 checked 8m ago

quad moddedcarbon
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#3,341
top 15% · #1249 in EU
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-3341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU, and #215 of the quad servers (top 26%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 14:42 UTC26d ago M0.3rising 3 – running 1
Thu 1 Oct, 18:25 UTC FW28d ago M0.0steady 1 – 1.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
2/ 60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average
4/ 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
1/ 100
1/ 100
4/ 200
Aqua Rust | Server has migrated EU · quad · monthly · 2 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [ITA] CyberRust (RP)?

[ITA] CyberRust (RP) runs a procedural map of size 4,500 with seed 2122343034, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [ITA] CyberRust (RP)?

You will find no gather rate in the name of [ITA] CyberRust (RP). 4 players is the most a group can hold (quad). roleplay is the game mode, jobs and towns under roleplay rules. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on [ITA] CyberRust (RP) right now?

At this moment, [ITA] CyberRust (RP) records 1 players across 40 slots. Across seven days this server recorded an average of 1 players and a peak of 3. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 2 players.

How does [ITA] CyberRust (RP) rank against other Rust servers?

For player hours across the last seven days, [ITA] CyberRust (RP) takes #3,341 overall and #1,249 in Europe, inside the top 15% of all ranked servers. Within quad, it places #215.

Operator and location

How reliably does [ITA] CyberRust (RP) stay online?

As recorded now, [ITA] CyberRust (RP) is running. The uptime it reports puts its last restart about 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 29 September 2026 is when Rust Server Trends first recorded it.

How well does [ITA] CyberRust (RP) perform under load?

Across the last 48 hours it averaged 75 server fps, with a floor of 54. Buildings, deployables and all the rest of the world's entities brought it to a high of 123,795. It reached a ceiling of 4,171 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [ITA] CyberRust (RP) hosted?

In Europe [ITA] CyberRust (RP) lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 51.195.4.98:50065.

Which Rust version is [ITA] CyberRust (RP) running?

[ITA] CyberRust (RP) is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [ITA] CyberRust (RP)?

On average, the busiest point of its recent wipes drew 2 players. 27 hours after the latest wipe, the crowd peaked.

On what timetable does [ITA] CyberRust (RP) run its wipes?

On record so far are too few of [ITA] CyberRust (RP)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 5 hours is how long the current world has been running.

Tags

What do the server tags on [ITA] CyberRust (RP) mean?

Tags published by [ITA] CyberRust (RP) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^r (Roleplay): This is a roleplay server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [ITA] CyberRust (RP) appear?

These Rust Server Trends lists include [ITA] CyberRust (RP): EU Rust servers, Modded Rust servers, tracked live and Rust roleplay server trends. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.

Connecting

How do you connect to [ITA] CyberRust (RP)?

You can connect by pressing F1 in Rust and typing client.connect 51.195.4.98:50065 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/EaKBYNfbRR is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^r,EU,gmrust,cs168909,ts4

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^r
Roleplay This is a roleplay server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.