Station XX-8530 · recording
AggreSSive 10x Night zombies // kits // skin // events // quest
Online 51.195.190.85:25578 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,530
- top 38%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 00:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 22:15 UTC3d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on AggreSSive 10x Night zombies // kits // skin // events // quest?
AggreSSive 10x Night zombies // kits // skin // events // quest runs a procedural map of size 3,950 with seed 654169880, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on AggreSSive 10x Night zombies // kits // skin // events // quest?
10x gather is what AggreSSive 10x Night zombies // kits // skin // events // quest runs, judging by its name. 6 players is the most a group can hold. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on AggreSSive 10x Night zombies // kits // skin // events // quest right now?
0 of the 100 slots on AggreSSive 10x Night zombies // kits // skin // events // quest are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 1 players.
How does AggreSSive 10x Night zombies // kits // skin // events // quest rank against other Rust servers?
On player hours for the past week, AggreSSive 10x Night zombies // kits // skin // events // quest sits at #8,530, which puts it inside the top 38% of every ranked server.
Server details
How reliably does AggreSSive 10x Night zombies // kits // skin // events // quest stay online?
Right now, you can reach AggreSSive 10x Night zombies // kits // skin // events // quest. Its reported uptime points to a restart about 11 hours ago. Of the 48 hours in the last 2 full days, it was up for 46, or 96% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
How well does AggreSSive 10x Night zombies // kits // skin // events // quest perform under load?
The 48-hour average is 60 server fps; 58 is the lowest observed. The world held up to 96,140 entities at its peak, buildings and deployables included. Memory use peaked at 2,848 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is AggreSSive 10x Night zombies // kits // skin // events // quest hosted?
A region is not published by AggreSSive 10x Night zombies // kits // skin // events // quest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.195.190.85:25578.
Which Rust version is AggreSSive 10x Night zombies // kits // skin // events // quest running?
AggreSSive 10x Night zombies // kits // skin // events // quest is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on AggreSSive 10x Night zombies // kits // skin // events // quest?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does AggreSSive 10x Night zombies // kits // skin // events // quest wipe, and on which days?
Too few wipes of AggreSSive 10x Night zombies // kits // skin // events // quest are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 21 hours is how long the current world has been running.
Server tags
What do the server tags on AggreSSive 10x Night zombies // kits // skin // events // quest mean?
Tags published by AggreSSive 10x Night zombies // kits // skin // events // quest and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts6 (Group limit): Each team can hold up to 6; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does AggreSSive 10x Night zombies // kits // skin // events // quest appear?
The Rust Server Trends lists that take in AggreSSive 10x Night zombies // kits // skin // events // quest are: 10x Rust servers, Modded Rust servers, tracked live and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
Join the server
How do you connect to AggreSSive 10x Night zombies // kits // skin // events // quest?
To join, enter client.connect 51.195.190.85:25578 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
