Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players97,045 Active3,902 Wipes · 3 h396 48 h

Station EU-16537 · no signal

Just Survive Australia

Offline EU 51.161.199.238:60419 checked 28d ago

biweekly wipes moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,537
top 70% · #2532 in EU
Last wipe
29d ago
biweekly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-16537 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
7/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 9 on average
9/ 200
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average
1/ 50
РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average
6/ 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average
3/ 300
PurrRust|РУССКИЙ ДЛЯ НОВИЧКОВ|Vanilla2x|27.10 EU · groups of 8+ · biweekly · 2 on average
3/ 80
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Just Survive Australia?

The procedural map on Just Survive Australia is size 2,500 with seed 884524039, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Just Survive Australia?

No gather rate appears in the name of Just Survive Australia. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Just Survive Australia?

No players are recorded on Just Survive Australia at this moment; it is offline, and the last sighting was 28 days 3 hours ago.

How does Just Survive Australia rank against other Rust servers?

Just Survive Australia is #2,532 in Europe and #16,537 worldwide on the past week's player hours, within the top 70% of ranked servers.

Server details

How reliably does Just Survive Australia stay online?

As recorded now, Just Survive Australia is not reachable, the last contact having been 28 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

Which region does Just Survive Australia run from?

With its EU tag, Just Survive Australia lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.161.199.238:60419.

Which Rust version is Just Survive Australia running?

Just Survive Australia is running Rust network protocol 2633 and build 165217 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Just Survive Australia wipe, and on which days?

An estimate from the force wipe gives Just Survive Australia's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 29 days 7 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on Just Survive Australia mean?

The game's server browser reads the tags Just Survive Australia publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Just Survive Australia appear?

These Rust Server Trends lists include Just Survive Australia: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How to join

How do you connect to Just Survive Australia?

Enter client.connect 51.161.199.238:60419 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^b,EU,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.