Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players49,675 Active3,031 Wipes · 3 h104 48 h

Station EU-15269 · recording

Jimmcflee

Online EU 51.161.198.212:28000 checked 14m ago

monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 69% · #2529 in EU
Last wipe
27d ago
monthly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246803:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap
0.4 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:28 UTC27d ago M0.0rising 1 – running 0
Thu 1 Oct, 16:25 UTC28d ago M0.0steady 1 – 0.4 days 1
Thu 1 Oct, 06:02 UTC28d ago M0.0rising 1 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
4/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
15/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 85 on average
4/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 80 on average
14/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 77 on average
26/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 73 on average
54/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Jimmcflee?

The procedural map on Jimmcflee is size 2,000 with seed 1938561864, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Jimmcflee?

No gather rate appears in the name of Jimmcflee. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Jimmcflee?

At this moment, Jimmcflee records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.

How does Jimmcflee rank against other Rust servers?

For player hours across the last seven days, Jimmcflee takes #15,269 overall and #2,529 in Europe, inside the top 69% of all ranked servers.

Server details

How reliably does Jimmcflee stay online?

Right now, you can reach Jimmcflee. The uptime it reports puts its last restart about 8 days 13 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Does Jimmcflee hold a steady tick rate?

The 48-hour average is 5 server fps; 5 is the lowest observed. At its highest, it carried 16,543 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,598 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Jimmcflee hosted?

The EU tag is how Jimmcflee lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 51.161.198.212:28000.

Which Rust version is Jimmcflee running?

Jimmcflee is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Jimmcflee?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Jimmcflee wipe, and on which days?

The force wipe is the only wipe Jimmcflee takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 23 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Jimmcflee mean?

Tags published by Jimmcflee and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Jimmcflee appear?

The Rust Server Trends lists that take in Jimmcflee are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to Jimmcflee?

To join, enter client.connect 51.161.198.212:28000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.