Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players97,516 Active3,868 Wipes · 3 h532 48 h

Station XX-15269 · recording

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 10m ago

moddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.6 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago M0.0steady 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago M0.0steady 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago M0.0steady 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago M0.0steady 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago M0.0steady 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago M0.0steady 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago M0.0steady 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago M0.0steady 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago M0.0steady 0 – 7.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
85/ 250
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average
9/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 48 on average
24/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 36 on average
54/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average
32/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TrinityRust.com | AU - Dev?

Generated by the game, the map on TrinityRust.com | AU - Dev is procedural, size 4,950 with seed 800530180. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on TrinityRust.com | AU - Dev?

No gather rate appears in the name of TrinityRust.com | AU - Dev. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on TrinityRust.com | AU - Dev right now?

The player count on TrinityRust.com | AU - Dev stands at 0 right now. Averaged across the last seven days, the population was 0 players.

How does TrinityRust.com | AU - Dev rank against other Rust servers?

The last seven days of player hours place TrinityRust.com | AU - Dev at #15,269, in the top 68% of all ranked servers.

Operator and location

How reliably does TrinityRust.com | AU - Dev stay online?

TrinityRust.com | AU - Dev is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does TrinityRust.com | AU - Dev perform under load?

The 48-hour average is 32 server fps; 32 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 141,645. It reached a ceiling of 4,795 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is TrinityRust.com | AU - Dev hosted?

Its name points to Oceania, but TrinityRust.com | AU - Dev publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.161.198.169:28010 is the address it uses.

What build of Rust does TrinityRust.com | AU - Dev use?

On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on TrinityRust.com | AU - Dev?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does TrinityRust.com | AU - Dev wipe, and on which days?

There is no next wipe to predict at TrinityRust.com | AU - Dev, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 2 days 12 hours.

Tags

What do the server tags on TrinityRust.com | AU - Dev mean?

The game's server browser reads the tags TrinityRust.com | AU - Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TrinityRust.com | AU - Dev appear?

You will find TrinityRust.com | AU - Dev on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto TrinityRust.com | AU - Dev?

Enter client.connect 51.161.198.169:28010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://trinityrust.com/.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.