Station XX-15269 · recording
TrinityRust.com | AU - Dev
Online 51.161.198.169:28010 checked 10m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.6 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 08:30 UTC2d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 23 Oct, 02:02 UTC6d ago | M0.0■steady | 0 | – | 4.3 days | 0 | |
| Sat 17 Oct, 01:10 UTC12d ago | M0.0■steady | 0 | – | 6 days | 0 | |
| Fri 16 Oct, 02:02 UTC13d ago | M0.0■steady | 0 | – | 1 days | 0 | |
| Wed 14 Oct, 10:10 UTC15d ago | M0.0■steady | 0 | – | 1.7 days | 0 | |
| Fri 9 Oct, 04:06 UTC20d ago | M0.0■steady | 0 | – | 5.3 days | 0 | |
| Fri 2 Oct, 02:03 UTC27d ago | M0.0■steady | 0 | – | 7.1 days | 0 | |
| Fri 25 Sep, 03:19 UTC34d ago | M0.0■steady | 0 | – | 6.9 days | 0 | |
| Fri 18 Sep, 02:02 UTC41d ago | M0.0■steady | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on TrinityRust.com | AU - Dev?
Generated by the game, the map on TrinityRust.com | AU - Dev is procedural, size 4,950 with seed 800530180. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on TrinityRust.com | AU - Dev?
No gather rate appears in the name of TrinityRust.com | AU - Dev. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on TrinityRust.com | AU - Dev right now?
The player count on TrinityRust.com | AU - Dev stands at 0 right now. Averaged across the last seven days, the population was 0 players.
How does TrinityRust.com | AU - Dev rank against other Rust servers?
The last seven days of player hours place TrinityRust.com | AU - Dev at #15,269, in the top 68% of all ranked servers.
Operator and location
How reliably does TrinityRust.com | AU - Dev stay online?
TrinityRust.com | AU - Dev is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does TrinityRust.com | AU - Dev perform under load?
The 48-hour average is 32 server fps; 32 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 141,645. It reached a ceiling of 4,795 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is TrinityRust.com | AU - Dev hosted?
Its name points to Oceania, but TrinityRust.com | AU - Dev publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.161.198.169:28010 is the address it uses.
What build of Rust does TrinityRust.com | AU - Dev use?
On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on TrinityRust.com | AU - Dev?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does TrinityRust.com | AU - Dev wipe, and on which days?
There is no next wipe to predict at TrinityRust.com | AU - Dev, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 2 days 12 hours.
Tags
What do the server tags on TrinityRust.com | AU - Dev mean?
The game's server browser reads the tags TrinityRust.com | AU - Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TrinityRust.com | AU - Dev appear?
You will find TrinityRust.com | AU - Dev on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://trinityrust.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
