Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players64,357 Active3,442 Wipes · 3 h196 48 h

Station XX-15874 · no signal

[AU/NZ] Fusion - One Grid

Offline 51.161.198.14:5001 checked 20d ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,874
top 72%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15874 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 21:53 UTC26d ago M0.0steady 0 – running 0
Wed 30 Sep, 12:00 UTC28d ago M0.0rising 1 halved by day 1 2.4 days 0
Wed 30 Sep, 04:50 UTC29d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 145 on average
584/ 650
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average
62/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 52 on average
103/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 30 on average
266/ 300
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
7/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU/NZ] Fusion - One Grid?

The procedural map on [AU/NZ] Fusion - One Grid is size 1,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on [AU/NZ] Fusion - One Grid?

The name of [AU/NZ] Fusion - One Grid gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [AU/NZ] Fusion - One Grid right now?

A reading taken now finds [AU/NZ] Fusion - One Grid offline; the most recent activity was 20 days 5 hours ago.

How does [AU/NZ] Fusion - One Grid rank against other Rust servers?

On player hours for the past week, [AU/NZ] Fusion - One Grid sits at #15,874, which puts it inside the top 72% of every ranked server.

Server details

How reliably does [AU/NZ] Fusion - One Grid stay online?

As recorded now, [AU/NZ] Fusion - One Grid is not reachable, the last contact having been 20 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does [AU/NZ] Fusion - One Grid run from?

The name of [AU/NZ] Fusion - One Grid points to Oceania, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.161.198.14:5001.

What build of Rust does [AU/NZ] Fusion - One Grid use?

[AU/NZ] Fusion - One Grid is running Rust network protocol 2634 and build 166586 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [AU/NZ] Fusion - One Grid?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does [AU/NZ] Fusion - One Grid wipe, and on which days?

There is no next wipe to predict at [AU/NZ] Fusion - One Grid, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 13 hours.

Lists and tags

What do the server tags on [AU/NZ] Fusion - One Grid mean?

These are the tags [AU/NZ] Fusion - One Grid publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AU/NZ] Fusion - One Grid appear?

The Rust Server Trends lists that take in [AU/NZ] Fusion - One Grid are: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto [AU/NZ] Fusion - One Grid?

You can connect by pressing F1 in Rust and typing client.connect 51.161.198.14:5001 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://guavahost.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players Slots: 75.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build It runs game build 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.