Rust Server TrendsSeismic network · station log
Recording Stations11,686 Players49,072 Active3,020 Wipes · 3 h105 48 h

Station XX-15973 · no signal

one grid - classic rust - AU Small Map

Offline 51.161.198.135:50086 checked 26d ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,973
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15973 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sat 3 OctFri 18 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC27d ago M0.0steady 0 – running 0
Fri 18 Sep, 09:18 UTC41d ago M0.0rising 1 halved by day 2 14.6 days 0
Thu 17 Sep, 06:14 UTC42d ago M0.0rising 1 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
1/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 146 on average
272/ 325
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 123 on average
23/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 46 on average
35/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 38 on average
151/ 200
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average
48/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on one grid - classic rust - AU Small Map?

The procedural map on one grid - classic rust - AU Small Map is size 1,500 with seed 124578, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on one grid - classic rust - AU Small Map?

You will find no gather rate in the name of one grid - classic rust - AU Small Map. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on one grid - classic rust - AU Small Map?

one grid - classic rust - AU Small Map is not responding at this moment and is offline, last seen 26 days 20 hours ago.

How does one grid - classic rust - AU Small Map rank against other Rust servers?

On player hours for the past week, one grid - classic rust - AU Small Map sits at #15,973, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does one grid - classic rust - AU Small Map stay online?

No contact with one grid - classic rust - AU Small Map right now, and the last recorded contact was 26 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is one grid - classic rust - AU Small Map hosted?

No region tag comes from one grid - classic rust - AU Small Map, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.161.198.135:50086.

Which Rust version is one grid - classic rust - AU Small Map running?

one grid - classic rust - AU Small Map is running Rust network protocol 2634 and build 166652 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on one grid - classic rust - AU Small Map?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does one grid - classic rust - AU Small Map run its wipes?

No next wipe can be predicted for one grid - classic rust - AU Small Map, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on one grid - classic rust - AU Small Map mean?

These are the tags one grid - classic rust - AU Small Map publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does one grid - classic rust - AU Small Map appear?

You will find one grid - classic rust - AU Small Map on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto one grid - classic rust - AU Small Map?

To join, enter client.connect 51.161.198.135:50086 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.