Rust Server TrendsSeismic network · station log
Recording Stations11,764 Players70,199 Active3,422 Wipes · 3 h215 48 h

Station XX-15290 · recording

AUS LOST LANDS

Online 51.161.132.10:25576 checked 8m ago

moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
140/ 250
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average
13/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 47 on average
26/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 37 on average
82/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on AUS LOST LANDS?

The procedural map on AUS LOST LANDS is size 4,300 with seed 84114655, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on AUS LOST LANDS?

No gather rate appears in the name of AUS LOST LANDS. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on AUS LOST LANDS right now?

At this moment, AUS LOST LANDS records 0 players across 500 slots. Averaged across the last seven days, the population was 0 players.

How does AUS LOST LANDS rank against other Rust servers?

Over the last seven days, AUS LOST LANDS recorded enough player hours to reach #15,290 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does AUS LOST LANDS stay online?

AUS LOST LANDS is up at the moment. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does AUS LOST LANDS hold a steady tick rate?

Its average server fps over the last 48 hours was 127, and it never dropped below 110. Buildings, deployables and all the rest of the world's entities brought it to a high of 111,661. Its highest memory use was 3,352 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is AUS LOST LANDS hosted?

Its name points to Oceania, but AUS LOST LANDS publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.161.132.10:25576.

Which Rust version is AUS LOST LANDS running?

AUS LOST LANDS is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on AUS LOST LANDS?

0 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked.

On what timetable does AUS LOST LANDS run its wipes?

On record so far are too few of AUS LOST LANDS's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 9 hours is how long the current world has been running.

Lists and tags

What do the server tags on AUS LOST LANDS mean?

The game's server browser reads the tags AUS LOST LANDS publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does AUS LOST LANDS appear?

These Rust Server Trends lists include AUS LOST LANDS: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to AUS LOST LANDS?

To join, enter client.connect 51.161.132.10:25576 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players Slots: 500.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.