Rust Server TrendsSeismic network · station log
Recording Stations11,663 Players44,443 Active2,920 Wipes · 3 h102 48 h

Station XX-15264 · recording

My Rust server

Online 51.158.88.36:28015 checked 11m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,264
top 69%
Last wipe
65d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15264 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average
44/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
77/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
238/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
9/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
287/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
262/ 275
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on My Rust server?

Generated by the game, the map on My Rust server is procedural, size 4,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on My Rust server?

No gather rate appears in the name of My Rust server. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on My Rust server?

0 of the 100 slots on My Rust server are filled right now. The population averaged 0 players over the past week.

How does My Rust server rank against other Rust servers?

On player hours for the past week, My Rust server sits at #15,264, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does My Rust server stay online?

My Rust server is up at the moment. Going by the uptime figure it reports, it restarted about 9 days 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

How well does My Rust server perform under load?

Its average server fps over the last 48 hours was 47, and it never dropped below 26. At its highest, it carried 121,034 entities: buildings, deployables and the world's other contents. Memory use peaked at 5,029 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is My Rust server hosted?

Nothing about a region comes from My Rust server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.158.88.36:28015.

What build of Rust does My Rust server use?

On Linux, My Rust server runs Rust network protocol 2632 and build 161125. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does My Rust server run its wipes?

Too few wipes of My Rust server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 65 days 17 hours.

Lists and tags

What do the server tags on My Rust server mean?

These are the tags My Rust server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does My Rust server appear?

You will find My Rust server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto My Rust server?

To join, enter client.connect 51.158.88.36:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2632
Protocol To connect, your game must be on the same protocol, 2632.
cs161125
Build Game build: 161125.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.