Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players95,389 Active3,882 Wipes · 3 h387 48 h

Station XX-15977 · no signal

SQUAD-WIPE

Offline 50.82.246.114:28015 checked 24d ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,977
top 71%
Last wipe
129d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15977 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
434/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
457/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
981/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
64/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
989/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
23/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SQUAD-WIPE?

The map on SQUAD-WIPE is procedural, produced by the game.

Which settings and rules apply on SQUAD-WIPE?

No gather rate appears in the name of SQUAD-WIPE. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on SQUAD-WIPE?

A reading taken now finds SQUAD-WIPE offline; the most recent activity was 24 days 14 hours ago.

How does SQUAD-WIPE rank against other Rust servers?

Over the last seven days, SQUAD-WIPE recorded enough player hours to reach #15,977 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does SQUAD-WIPE stay online?

SQUAD-WIPE is down at the moment; the last recorded contact was 24 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is SQUAD-WIPE hosted?

A region is not published by SQUAD-WIPE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 50.82.246.114:28015 is the address it uses.

What build of Rust does SQUAD-WIPE use?

Rust network protocol 2627 and build 154033 on Linux is what SQUAD-WIPE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does SQUAD-WIPE run its wipes?

The rhythm of SQUAD-WIPE cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 129 days 18 hours is how long the current world has been running.

Tags

What do the server tags on SQUAD-WIPE mean?

These are the tags SQUAD-WIPE publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2627 (Protocol): Your game needs to be on protocol 2627 to join; cs154033 (Build): It runs game build 154033; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SQUAD-WIPE appear?

You will find SQUAD-WIPE on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to SQUAD-WIPE?

Enter client.connect 50.82.246.114:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2627,gmvanilla,cs154033,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the game default of 8 per team.
v2627
Protocol Your game needs to be on protocol 2627 to join.
cs154033
Build It runs game build 154033.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.