Rust Server TrendsSeismic network · station log
Recording Stations11,647 Players32,606 Active2,787 Wipes · 3 h74 48 h

Station XX-15348 · no signal

RustyNuts

Offline 50.69.228.41:28015 checked 7d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average
143/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
122/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
13/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
14/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
37/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustyNuts?

The map on RustyNuts is procedural, produced by the game.

Which settings and rules apply on RustyNuts?

The name of RustyNuts gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on RustyNuts?

A reading taken now finds RustyNuts offline; the most recent activity was 7 days 7 hours ago.

How does RustyNuts rank against other Rust servers?

The last seven days of player hours place RustyNuts at #15,348, in the top 69% of all ranked servers.

Server facts

How reliably does RustyNuts stay online?

As recorded now, RustyNuts is not reachable, the last contact having been 7 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.

Which region does RustyNuts run from?

No region is published by RustyNuts. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 50.69.228.41:28015.

What build of Rust does RustyNuts use?

Rust network protocol 2634 and build 167781 on Windows is what RustyNuts runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does RustyNuts run its wipes?

The rhythm of RustyNuts cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 9 hours.

Tags

What do the server tags on RustyNuts mean?

The game's server browser reads the tags RustyNuts publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustyNuts appear?

These Rust Server Trends lists include RustyNuts: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to RustyNuts?

To join, enter client.connect 50.69.228.41:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.