Station XX-8087 · no signal
Starlight Local Calibration
Offline 50.20.242.36:28035 checked 3d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #8,087
- top 36%
- No wipes
- resets
- 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 05:19 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 01:38 UTC3d ago | – | – | – | – | – | 1 |
| Sun 25 Oct, 01:06 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 21:20 UTC3d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 23:01 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 22:28 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 21:17 UTC4d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 21:51 UTC6d ago | – | – | – | – | – | 1 |
| Wed 21 Oct, 20:43 UTC7d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 18:55 UTC7d ago | – | – | – | – | – | 1 |
| Wed 21 Oct, 18:25 UTC7d ago | – | – | – | – | – | 1 |
| Wed 21 Oct, 16:39 UTC7d ago | – | – | – | – | – | 1 |
| Wed 21 Oct, 15:31 UTC7d ago | – | – | – | – | – | 0 |
| Tue 20 Oct, 22:29 UTC7d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Starlight Local Calibration?
The name of Starlight Local Calibration gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Starlight Local Calibration?
A reading taken now finds Starlight Local Calibration offline; the most recent activity was 3 days 10 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Starlight Local Calibration rank against other Rust servers?
Over the last seven days, Starlight Local Calibration recorded enough player hours to reach #8,087 worldwide, placing it in the top 36% of all ranked servers.
Server details
How reliably does Starlight Local Calibration stay online?
Starlight Local Calibration is down at the moment; the last recorded contact was 3 days 10 hours ago. It was up 28% of the time across the last 7 full days: 47 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.
Which region does Starlight Local Calibration run from?
Nothing about a region comes from Starlight Local Calibration. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 50.20.242.36:28035.
What build of Rust does Starlight Local Calibration use?
Starlight Local Calibration is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Starlight Local Calibration run its wipes?
None of the resets at Starlight Local Calibration counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Tags
What do the server tags on Starlight Local Calibration mean?
The game's server browser reads the tags Starlight Local Calibration publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Starlight Local Calibration appear?
These Rust Server Trends lists include Starlight Local Calibration: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Starlight Local Calibration?
You can connect by pressing F1 in Rust and typing client.connect 50.20.242.36:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.