Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players73,164 Active3,682 Wipes · 3 h113 48 h

Station XX-8087 · no signal

Starlight Local Calibration

Offline 50.20.242.36:28035 checked 3d ago

moddedoxide
Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#8,087
top 36%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-8087 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 05:19 UTC3d ago – – – – – 0
Sun 25 Oct, 01:38 UTC3d ago – – – – – 1
Sun 25 Oct, 01:06 UTC3d ago – – – – – 0
Sat 24 Oct, 21:20 UTC3d ago – – – – – 1
Fri 23 Oct, 23:01 UTC4d ago – – – – – 1
Fri 23 Oct, 22:28 UTC4d ago – – – – – 1
Fri 23 Oct, 21:17 UTC4d ago – – – – – 0
Wed 21 Oct, 21:51 UTC6d ago – – – – – 1
Wed 21 Oct, 20:43 UTC7d ago – – – – – 0
Wed 21 Oct, 18:55 UTC7d ago – – – – – 1
Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Starlight Local Calibration?

The name of Starlight Local Calibration gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Starlight Local Calibration?

A reading taken now finds Starlight Local Calibration offline; the most recent activity was 3 days 10 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Starlight Local Calibration rank against other Rust servers?

Over the last seven days, Starlight Local Calibration recorded enough player hours to reach #8,087 worldwide, placing it in the top 36% of all ranked servers.

Server details

How reliably does Starlight Local Calibration stay online?

Starlight Local Calibration is down at the moment; the last recorded contact was 3 days 10 hours ago. It was up 28% of the time across the last 7 full days: 47 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

Which region does Starlight Local Calibration run from?

Nothing about a region comes from Starlight Local Calibration. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 50.20.242.36:28035.

What build of Rust does Starlight Local Calibration use?

Starlight Local Calibration is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Starlight Local Calibration run its wipes?

None of the resets at Starlight Local Calibration counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Starlight Local Calibration mean?

The game's server browser reads the tags Starlight Local Calibration publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Starlight Local Calibration appear?

These Rust Server Trends lists include Starlight Local Calibration: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to Starlight Local Calibration?

You can connect by pressing F1 in Rust and typing client.connect 50.20.242.36:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp4
Max players The server has 4 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.