Station XX-15104 · no signal
Darkstorm PVE | no decay
Offline 50.110.26.39:28015 checked 12d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,104
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Darkstorm PVE | no decay?
The procedural map on Darkstorm PVE | no decay is size 4,750 with seed 731245, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Darkstorm PVE | no decay?
No gather rate appears in the name of Darkstorm PVE | no decay. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Darkstorm PVE | no decay?
Darkstorm PVE | no decay is not responding at this moment and is offline, last seen 12 days 19 hours ago.
How does Darkstorm PVE | no decay rank against other Rust servers?
On player hours for the past week, Darkstorm PVE | no decay sits at #15,104, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does Darkstorm PVE | no decay stay online?
As recorded now, Darkstorm PVE | no decay is not reachable, the last contact having been 12 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Where in the world is Darkstorm PVE | no decay hosted?
Nothing about a region comes from Darkstorm PVE | no decay. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 50.110.26.39:28015.
What build of Rust does Darkstorm PVE | no decay use?
Rust network protocol 2634 and build 166652 on Linux is what Darkstorm PVE | no decay runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Darkstorm PVE | no decay run its wipes?
On record so far are too few of Darkstorm PVE | no decay's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 2 hours.
Lists and tags
What do the server tags on Darkstorm PVE | no decay mean?
Tags published by Darkstorm PVE | no decay and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Darkstorm PVE | no decay appear?
You will find Darkstorm PVE | no decay on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Darkstorm PVE | no decay?
You can connect by pressing F1 in Rust and typing client.connect 50.110.26.39:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.