Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players34,317 Active2,844 Wipes · 3 h86 48 h

Station XX-15358 · recording

runonflux.io

Online 5.9.88.136:28017 checked 10m ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
391d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15358 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
141/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
115/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
14/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
19/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
11/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
18/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on runonflux.io?

runonflux.io runs a procedural map of size 3,500 with seed 12345, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on runonflux.io?

The name of runonflux.io gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on runonflux.io?

0 of the 500 slots on runonflux.io are filled right now. Averaged across the last seven days, the population was 0 players.

How does runonflux.io rank against other Rust servers?

On player hours for the past week, runonflux.io sits at #15,358, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does runonflux.io stay online?

runonflux.io is up at the moment. Its reported uptime points to a restart about 6 days 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

How well does runonflux.io perform under load?

The 48-hour average is 155 server fps; 56 is the lowest observed. At its highest, it carried 164,026 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,919 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is runonflux.io hosted?

No region is published by runonflux.io. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 5.9.88.136:28017.

What build of Rust does runonflux.io use?

Rust network protocol 2602 and build 133284 on Linux is what runonflux.io runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does runonflux.io run its wipes?

The rhythm of runonflux.io cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 391 days 9 hours.

Tags

What do the server tags on runonflux.io mean?

These are the tags runonflux.io publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2602 (Protocol): To connect, your game must be on the same protocol, 2602; cs133284 (Build): Game build: 133284; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does runonflux.io appear?

These Rust Server Trends lists include runonflux.io: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto runonflux.io?

You can connect by pressing F1 in Rust and typing client.connect 5.9.88.136:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://runonflux.com/.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2602,gmrust,cs133284,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players Slots: 500.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2602
Protocol To connect, your game must be on the same protocol, 2602.
cs133284
Build Game build: 133284.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.