Rust Server TrendsSeismic network · station log
Recording Stations11,770 Players76,905 Active3,727 Wipes · 3 h142 48 h

Station XX-13861 · no signal

Wild Rust

Offline 5.9.150.40:44672 checked 24d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,861
top 61%
Last wipe
26d ago
no schedule published
Next wipe
8d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-13861 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct4 Oct6 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:36 UTC FW26d ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average
653/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
448/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average
37/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average
49/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average
214/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
135/ 175
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Wild Rust?

Generated by the game, the map on Wild Rust is procedural, size 4,000 with seed 1412169497. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Wild Rust?

No gather rate appears in the name of Wild Rust. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Wild Rust right now?

Wild Rust is not responding at this moment and is offline, last seen 24 days 1 hours ago.

How does Wild Rust rank against other Rust servers?

The last seven days of player hours place Wild Rust at #13,861, in the top 61% of all ranked servers.

Server details

How reliably does Wild Rust stay online?

No contact with Wild Rust right now, and the last recorded contact was 24 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Wild Rust run from?

Nothing about a region comes from Wild Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 5.9.150.40:44672.

What build of Rust does Wild Rust use?

Rust network protocol 2634 and build 166652 on Linux is what Wild Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Wild Rust run its wipes?

The force wipe is the only wipe Wild Rust takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 19 hours.

Server tags

What do the server tags on Wild Rust mean?

Tags published by Wild Rust and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Wild Rust appear?

You will find Wild Rust on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Wild Rust?

You can connect by pressing F1 in Rust and typing client.connect 5.9.150.40:44672 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.