Station EU-16330 · no signal
[TR/EU] RUSTDEFT Staging
Offline EU 5.63.21.64:45001 checked 27d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,330
- top 69% · #2507 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on [TR/EU] RUSTDEFT Staging?
The name of [TR/EU] RUSTDEFT Staging gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [TR/EU] RUSTDEFT Staging right now?
[TR/EU] RUSTDEFT Staging is not responding at this moment and is offline, last seen 27 days 11 hours ago.
How does [TR/EU] RUSTDEFT Staging rank against other Rust servers?
[TR/EU] RUSTDEFT Staging is #2,507 in Europe and #16,330 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does [TR/EU] RUSTDEFT Staging stay online?
As recorded now, [TR/EU] RUSTDEFT Staging is not reachable, the last contact having been 27 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.
Where in the world is [TR/EU] RUSTDEFT Staging hosted?
With its EU tag, [TR/EU] RUSTDEFT Staging lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 5.63.21.64:45001.
Which Rust version is [TR/EU] RUSTDEFT Staging running?
On Windows, [TR/EU] RUSTDEFT Staging runs Rust network protocol 2634 and build 166493. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [TR/EU] RUSTDEFT Staging run its wipes?
An estimate from the force wipe gives [TR/EU] RUSTDEFT Staging's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 11 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [TR/EU] RUSTDEFT Staging mean?
Tags published by [TR/EU] RUSTDEFT Staging and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [TR/EU] RUSTDEFT Staging appear?
You will find [TR/EU] RUSTDEFT Staging on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto [TR/EU] RUSTDEFT Staging?
Enter client.connect 5.63.21.64:45001 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.