No signal: too few hourly readings to draw a record yet.
Now
0of 12 slots
Motion · 24 h
M –not enough readings
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
3 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
2players, last three wipes
The first 48 hours of its last wipes
Wed 21 OctTue 20 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Tue 27 Oct, 15:32 UTC1d ago
–
–
–
–
running
1
Wed 21 Oct, 10:08 UTC7d ago
M0.0▲rising
2
–
6.2 days
1
Tue 20 Oct, 15:48 UTC8d ago
M0.3▲rising
2+1 queue
–
0.8 days
0
Fri 16 Oct, 10:50 UTC12d ago
M0.0▲rising
1
–
4.2 days
0
Tue 13 Oct, 09:37 UTC15d ago
M0.0■steady
0
–
3.1 days
0
Fri 9 Oct, 13:04 UTC19d ago
M0.3▼falling
0
–
3.9 days
2
Tue 6 Oct, 20:13 UTC22d ago
M0.3▲rising
2
–
2.7 days
0
Tue 6 Oct, 08:43 UTC22d ago
M0.3▲rising
2
–
0.5 days
0
Sat 3 Oct, 10:18 UTC25d ago
M0.0■steady
0
–
2.9 days
0
Fri 2 Oct, 20:17 UTC26d ago
M0.0▲rising
1
–
0.6 days
0
Fri 2 Oct, 06:51 UTC26d ago
M0.3▲rising
3
–
0.6 days
1
Thu 1 Oct, 11:43 UTC27d ago
M0.5▲rising
3
–
0.8 days
0
Tue 29 Sep, 00:17 UTC29d ago
M0.3▲rising
2
–
2.5 days
0
Mon 28 Sep, 03:47 UTC30d ago
M0.3▲rising
2
–
0.9 days
0
Sat 26 Sep, 20:01 UTC32d ago
M0.5▲rising
3
–
1.3 days
0
Thu 24 Sep, 17:11 UTC34d ago
M0.3▲rising
2
–
2.1 days
0
Thu 24 Sep, 08:44 UTC34d ago
M0.3▲rising
2
–
0.4 days
0
Wed 23 Sep, 18:29 UTC35d ago
M0.3▲rising
2
–
0.6 days
0
Tue 22 Sep, 19:29 UTC36d ago
M0.3▲rising
2
–
1 days
0
Tue 22 Sep, 11:06 UTC36d ago
M0.0▲rising
1
–
0.3 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on [TR][EU] RUSTDEFT | TEST SERVER?
The procedural map on [TR][EU] RUSTDEFT | TEST SERVER is size 2,500 with seed 1, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on [TR][EU] RUSTDEFT | TEST SERVER?
No gather rate appears in the name of [TR][EU] RUSTDEFT | TEST SERVER. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [TR][EU] RUSTDEFT | TEST SERVER?
[TR][EU] RUSTDEFT | TEST SERVER is not responding at this moment and is offline, last seen 31 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 0 players.
How does [TR][EU] RUSTDEFT | TEST SERVER rank against other Rust servers?
The last seven days of player hours place [TR][EU] RUSTDEFT | TEST SERVER at #14,680, in the top 66% of all ranked servers.
Server details
How reliably does [TR][EU] RUSTDEFT | TEST SERVER stay online?
[TR][EU] RUSTDEFT | TEST SERVER is down at the moment; the last recorded contact was 31 hours ago. Of the 168 hours in the last 7 full days, it was up for 9, or 5% of the time. 16 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [TR][EU] RUSTDEFT | TEST SERVER hosted?
The name of [TR][EU] RUSTDEFT | TEST SERVER points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 5.63.21.64:28015 is the address it uses.
What build of Rust does [TR][EU] RUSTDEFT | TEST SERVER use?
[TR][EU] RUSTDEFT | TEST SERVER is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [TR][EU] RUSTDEFT | TEST SERVER?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 3 hours after the wipe.
How often does [TR][EU] RUSTDEFT | TEST SERVER wipe, and on which days?
No next wipe can be predicted for [TR][EU] RUSTDEFT | TEST SERVER, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 32 hours is how long the current world has been running.
Server tags
What do the server tags on [TR][EU] RUSTDEFT | TEST SERVER mean?
Tags published by [TR][EU] RUSTDEFT | TEST SERVER and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp12 (Max players): 12 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [TR][EU] RUSTDEFT | TEST SERVER appear?
You will find [TR][EU] RUSTDEFT | TEST SERVER on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto [TR][EU] RUSTDEFT | TEST SERVER?
You can connect by pressing F1 in Rust and typing client.connect 5.63.21.64:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust.
mp12
Max players12 slots are available.
ts8
Group limitTeams max out at 8, the default set by the game.
v2635
ProtocolYour game needs to be on protocol 2635 to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
$r?
Region codeThe server has no region code.
Mods and access
^o
OxideOxide (uMod) is the plugin framework running here.
^z
ModdedPlugins or settings alter the game, so it's listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.