Station EU-5807 · recording
RR TEST
Online EU 5.42.211.127:35000 checked 10m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,807
- top 26% · #1831 in EU
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +1into Tue 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 17:32 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 16:32 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 15:42 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 15:20 UTC2d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 08:22 UTC6d ago | M0.3▲rising | 2 | halved by day 1 | 3.3 days | 0 | |
| Sat 10 Oct, 16:40 UTC18d ago | – | – | – | – | – | 0 |
| Sat 10 Oct, 16:23 UTC18d ago | – | – | – | – | – | 0 |
| Sat 10 Oct, 16:10 UTC18d ago | M0.5▲rising | 3+1 queue | halved by day 2 | 12.7 days | 0 | |
| Fri 2 Oct, 11:48 UTC26d ago | M0.0▲rising | 1+1 queue | held half | 8.2 days | 0 | |
| Thu 1 Oct, 18:56 UTC27d ago | – | – | – | – | – | 0 |
| Thu 1 Oct, 18:51 UTC FW27d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Wed 30 Sep, 11:55 UTC28d ago | M0.3▲rising | 2 | – | 1.3 days | 0 | |
| Mon 28 Sep, 07:17 UTC31d ago | M0.3▲rising | 2 | held half | 2.2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RR TEST?
At size 3,700, the map on RR TEST is custom and its published file can be downloaded from this page.
Which settings and rules apply on RR TEST?
No gather rate appears in the name of RR TEST. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on RR TEST?
The player count on RR TEST stands at 0 right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.
How does RR TEST rank against other Rust servers?
For player hours across the last seven days, RR TEST takes #5,807 overall and #1,831 in Europe, inside the top 26% of all ranked servers.
Server facts
How reliably does RR TEST stay online?
Right now, you can reach RR TEST. Its reported uptime points to a restart about 47 hours ago. 151 of 168 hours in the last 7 full days were up time, 90% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does RR TEST hold a steady tick rate?
The 48-hour average is 67 server fps; 55 is the lowest observed. At its highest, it carried 72,264 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,220 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does RR TEST run from?
The EU tag is how RR TEST lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 5.42.211.127:35000 is the address it uses.
What build of Rust does RR TEST use?
Rust network protocol 2635 and build 168909 on Windows is what RR TEST runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does RR TEST run its wipes?
No wipe schedule is kept by RR TEST, which makes a new world every few hours. None of those resets counts as a wipe.
Server tags
What do the server tags on RR TEST mean?
Tags published by RR TEST and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): 0 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RR TEST appear?
The Rust Server Trends lists that take in RR TEST are: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Join the server
How do you connect to RR TEST?
You can connect by pressing F1 in Rust and typing client.connect 5.42.211.127:35000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.