Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players40,419 Active3,002 Wipes · 3 h95 48 h

Station XX-16330 · no signal

SSAA

Offline 5.42.1.209:28015 checked 27d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,330
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16330 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average
187/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
120/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
19/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average
11/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
20/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
28/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SSAA?

The map on SSAA is procedural, produced by the game.

Which settings and rules apply on SSAA?

No gather rate appears in the name of SSAA. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on SSAA right now?

A reading taken now finds SSAA offline; the most recent activity was 27 days 9 hours ago.

How does SSAA rank against other Rust servers?

The last seven days of player hours place SSAA at #16,330, in the top 69% of all ranked servers.

Server facts

How reliably does SSAA stay online?

SSAA is down at the moment; the last recorded contact was 27 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does SSAA run from?

A region is not published by SSAA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 5.42.1.209:28015 is the address it uses.

Which Rust version is SSAA running?

Rust network protocol 2633 and build 165217 on Windows is what SSAA runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does SSAA wipe, and on which days?

The rhythm of SSAA cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 9 hours.

Lists and tags

What do the server tags on SSAA mean?

The game's server browser reads the tags SSAA publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does SSAA appear?

You will find SSAA on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to SSAA?

To join, enter client.connect 5.42.1.209:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players Slots: 500.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.