Station XX-15226 · no signal
Norway war Fighters
Offline 5.39.17.48:26236 checked 12d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,226
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #623 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:08 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 26 Sep, 09:24 UTC33d ago | M0.0■steady | 1 | halved by day 1 | 5.5 days | 1 | |
| Mon 14 Sep, 07:06 UTC45d ago | M0.0▲rising | 2 | halved by day 4 | 12.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Norway war Fighters?
Norway war Fighters runs a procedural map of size 2,486 with seed 873191148, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Norway war Fighters?
The name of Norway war Fighters gives no gather rate. 4 players is the most a group can hold (quad). In softcore mode, A gentler Facepunch mode: part of your loot stays with you. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Norway war Fighters?
Norway war Fighters is not responding at this moment and is offline, last seen 12 days 9 hours ago.
How does Norway war Fighters rank against other Rust servers?
Over the last seven days, Norway war Fighters recorded enough player hours to reach #15,226 worldwide, placing it in the top 70% of all ranked servers. It sits at #623 among quad servers.
Server details
How reliably does Norway war Fighters stay online?
As recorded now, Norway war Fighters is not reachable, the last contact having been 12 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Norway war Fighters hosted?
No region tag comes from Norway war Fighters, though the name points to Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 5.39.17.48:26236.
What build of Rust does Norway war Fighters use?
Rust network protocol 2634 and build 166494 on Linux is what Norway war Fighters runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Norway war Fighters?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.
On what timetable does Norway war Fighters run its wipes?
There is no next wipe to predict at Norway war Fighters, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 14 hours.
Lists and tags
What do the server tags on Norway war Fighters mean?
Tags published by Norway war Fighters and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp20 (Max players): 20 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Norway war Fighters appear?
The Rust Server Trends lists that take in Norway war Fighters are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Connecting
What steps get you onto Norway war Fighters?
Enter client.connect 5.39.17.48:26236 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.