Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players39,385 Active2,850 Wipes · 3 h134 48 h

Station XX-15555 · no signal

RootyToots corrosion

Offline 5.39.17.29:25362 checked 17d ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,555
top 71%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15555 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 04:09 UTC21d ago M0.0steady 0 – running 0
Thu 17 Sep, 06:22 UTC42d ago M0.0rising 1 halved by day 3 21.9 days 0
Wed 16 Sep, 08:41 UTC43d ago M0.0rising 1 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 472 on average
70/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
93/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
202/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
6/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
248/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 259 on average
393/ 375
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RootyToots corrosion?

The procedural map on RootyToots corrosion is size 2,500 with seed 627919762, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RootyToots corrosion?

You will find no gather rate in the name of RootyToots corrosion. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RootyToots corrosion?

No players are recorded on RootyToots corrosion at this moment; it is offline, and the last sighting was 17 days 21 hours ago.

How does RootyToots corrosion rank against other Rust servers?

The last seven days of player hours place RootyToots corrosion at #15,555, in the top 71% of all ranked servers.

Server facts

How reliably does RootyToots corrosion stay online?

As recorded now, RootyToots corrosion is not reachable, the last contact having been 17 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is RootyToots corrosion hosted?

Nothing about a region comes from RootyToots corrosion. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 5.39.17.29:25362 is the address it uses.

What build of Rust does RootyToots corrosion use?

RootyToots corrosion is running Rust network protocol 2634 and build 167231 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RootyToots corrosion?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

How often does RootyToots corrosion wipe, and on which days?

No next wipe can be predicted for RootyToots corrosion, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 1 hours is how long the current world has been running.

Tags

What do the server tags on RootyToots corrosion mean?

These are the tags RootyToots corrosion publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RootyToots corrosion appear?

The Rust Server Trends lists that take in RootyToots corrosion are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto RootyToots corrosion?

Enter client.connect 5.39.17.29:25362 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167231
Build It runs game build 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.