Rust Server TrendsSeismic network · station log
Recording Stations11,753 Players67,907 Active3,403 Wipes · 3 h209 48 h

Station XX-7023 · no signal

10000x Funserver

Offline 5.39.17.19:23296 checked 1d ago

10000x moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,023
top 32%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7023 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0004:0008:0013:0017:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510000:0004:0008:0013:0017:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
on rhythm
29%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
75%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 04:13 UTC2d ago M0.0rising 1 – running 0
Fri 23 Oct, 22:45 UTC6d ago M0.0steady 1 held half 3.2 days 1
Wed 21 Oct, 15:26 UTC8d ago M0.0rising 2 held half 2.3 days 1
Tue 20 Oct, 11:42 UTC9d ago M0.0rising 2 – 1.2 days 1
Sat 17 Oct, 13:51 UTC12d ago M0.3rising 2 held half 2.9 days 0
Fri 9 Oct, 23:44 UTC19d ago M0.0rising 1 halved by day 1 7.6 days 0
Sat 19 Sep, 00:06 UTC40d ago M0.0rising 1 halved by day 2 21 days 0
Fri 18 Sep, 17:29 UTC41d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 352 on average
243/ 250
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 181 on average
192/ 250
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 181 on average
142/ 200
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 155 on average
118/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average
47/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average
16/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 10000x Funserver?

10000x Funserver runs a procedural map of size 4,250 with seed 37631, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on 10000x Funserver?

Going by its name, 10000x Funserver runs 10000x gather. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on 10000x Funserver?

A reading taken now finds 10000x Funserver offline; the most recent activity was 24 hours ago. The seven-day average is 0 players, with a peak of 1.

How does 10000x Funserver rank against other Rust servers?

On player hours for the past week, 10000x Funserver sits at #7,023, which puts it inside the top 32% of every ranked server.

Operator and location

How reliably does 10000x Funserver stay online?

No contact with 10000x Funserver right now, and the last recorded contact was 24 hours ago. Its reported uptime points to a restart about 41 hours ago. It was up 99% of the time across the last 7 full days: 166 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does 10000x Funserver hold a steady tick rate?

Across the last 48 hours it averaged 76 server fps, with a floor of 22. At its highest, it carried 103,140 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,610 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is 10000x Funserver hosted?

A region is not published by 10000x Funserver. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 5.39.17.19:23296.

Which Rust version is 10000x Funserver running?

10000x Funserver is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on 10000x Funserver?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 75% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does 10000x Funserver wipe, and on which days?

There is no next wipe to predict at 10000x Funserver, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 19 hours.

Tags

What do the server tags on 10000x Funserver mean?

These are the tags 10000x Funserver publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 10000x Funserver appear?

You will find 10000x Funserver on the following Rust Server Trends lists: Rust servers above 10x gather rate and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.

Connecting

What steps get you onto 10000x Funserver?

To join, enter client.connect 5.39.17.19:23296 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.