Station EU-15721 · no signal
Rust: City of Tarkov [EU] test
Offline EU 5.29.19.108:28015 checked 34d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,721
- top 71% · #2519 in EU
- Last wipe
- 35d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Rust: City of Tarkov [EU] test?
The name of Rust: City of Tarkov [EU] test gives no gather rate. The group limit is 5 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Rust: City of Tarkov [EU] test right now?
Rust: City of Tarkov [EU] test is not responding at this moment and is offline, last seen 34 days 13 hours ago.
How does Rust: City of Tarkov [EU] test rank against other Rust servers?
For player hours across the last seven days, Rust: City of Tarkov [EU] test takes #15,721 overall and #2,519 in Europe, inside the top 71% of all ranked servers.
Operator and location
How reliably does Rust: City of Tarkov [EU] test stay online?
No contact with Rust: City of Tarkov [EU] test right now, and the last recorded contact was 34 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 24 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust: City of Tarkov [EU] test run from?
With its EU tag, Rust: City of Tarkov [EU] test lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 5.29.19.108:28015.
What build of Rust does Rust: City of Tarkov [EU] test use?
On Linux, Rust: City of Tarkov [EU] test runs Rust network protocol 2633 and build 164530. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Rust: City of Tarkov [EU] test wipe, and on which days?
An estimate from the force wipe gives Rust: City of Tarkov [EU] test's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 35 days 22 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Rust: City of Tarkov [EU] test mean?
Tags published by Rust: City of Tarkov [EU] test and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp150 (Max players): Slots: 150; ts5 (Group limit): Each team can hold up to 5; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust: City of Tarkov [EU] test appear?
These Rust Server Trends lists include Rust: City of Tarkov [EU] test: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Rust: City of Tarkov [EU] test?
Enter client.connect 5.29.19.108:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.