Rust Server TrendsSeismic network · station log
Recording Stations11,773 Players67,310 Active3,523 Wipes · 3 h192 48 h

Station XX-15666 · no signal

Devblog 65 Legacy Server

Offline 5.230.5.204:28015 checked 24d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,666
top 70%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15666 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
536/ 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
408/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
54/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
51/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
58/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average
167/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Devblog 65 Legacy Server?

The map on Devblog 65 Legacy Server is procedural, produced by the game.

Which settings and rules apply on Devblog 65 Legacy Server?

You will find no gather rate in the name of Devblog 65 Legacy Server. It gives no group limit in its listing. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.

Live population

How many players are recorded on Devblog 65 Legacy Server right now?

Devblog 65 Legacy Server is not responding at this moment and is offline, last seen 24 days 3 hours ago.

How does Devblog 65 Legacy Server rank against other Rust servers?

The last seven days of player hours place Devblog 65 Legacy Server at #15,666, in the top 70% of all ranked servers.

Operator and location

How reliably does Devblog 65 Legacy Server stay online?

Devblog 65 Legacy Server is down at the moment; the last recorded contact was 24 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.

Where in the world is Devblog 65 Legacy Server hosted?

No region is published by Devblog 65 Legacy Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 5.230.5.204:28015.

What build of Rust does Devblog 65 Legacy Server use?

On Windows, Devblog 65 Legacy Server runs Rust network protocol 1695. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Devblog 65 Legacy Server run its wipes?

On record so far are too few of Devblog 65 Legacy Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.

Tags

What do the server tags on Devblog 65 Legacy Server mean?

These are the tags Devblog 65 Legacy Server publishes for the browser to read: mp10 (Max players): 10 slots are available; v1695 (Protocol): To connect, your game must be on the same protocol, 1695; hc315fe87 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Devblog 65 Legacy Server appear?

These Rust Server Trends lists include Devblog 65 Legacy Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.

How to join

What steps get you onto Devblog 65 Legacy Server?

To join, enter client.connect 5.230.5.204:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,v1695,hc315fe87

Game

mp10
Max players 10 slots are available.
v1695
Protocol To connect, your game must be on the same protocol, 1695.

Other

hc315fe87
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.