Station XX-8850 · recording
Gaming Slovenia | Rust
Online 5.226.141.87:28080 checked 1h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,850
- top 40%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 15:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 13:40 UTC24d ago | M0.0■steady | 0 | – | running | 0 | |
| Mon 21 Sep, 10:14 UTC37d ago | M0.0▲rising | 1 | halved by day 1 | 13.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Gaming Slovenia | Rust?
Generated by the game, the map on Gaming Slovenia | Rust is procedural, size 2,000 with seed 481981. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Gaming Slovenia | Rust?
No gather rate appears in the name of Gaming Slovenia | Rust. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Gaming Slovenia | Rust right now?
A reading taken now shows 0 players on Gaming Slovenia | Rust, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 15:00 UTC, averaging 0 players.
How does Gaming Slovenia | Rust rank against other Rust servers?
The last seven days of player hours place Gaming Slovenia | Rust at #8,850, in the top 40% of all ranked servers.
Operator and location
How reliably does Gaming Slovenia | Rust stay online?
Gaming Slovenia | Rust is up at the moment. Its reported uptime points to a restart about 9 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Gaming Slovenia | Rust hold a steady tick rate?
Across the last 48 hours it averaged 229 server fps, with a floor of 173. The world held up to 17,466 entities at its peak, buildings and deployables included. It reached a ceiling of 1,174 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Gaming Slovenia | Rust run from?
Nothing about a region comes from Gaming Slovenia | Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 5.226.141.87:28080.
Which Rust version is Gaming Slovenia | Rust running?
Rust network protocol 2635 and build 168909 on Windows is what Gaming Slovenia | Rust runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Gaming Slovenia | Rust?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does Gaming Slovenia | Rust run its wipes?
On record so far are too few of Gaming Slovenia | Rust's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 5 hours is how long the current world has been running.
Lists and tags
What do the server tags on Gaming Slovenia | Rust mean?
The game's server browser reads the tags Gaming Slovenia | Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Gaming Slovenia | Rust appear?
You will find Gaming Slovenia | Rust on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Gaming Slovenia | Rust?
You can connect by pressing F1 in Rust and typing client.connect 5.226.141.87:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.