Rust Server TrendsSeismic network · station log
Recording Stations11,790 Players66,598 Active3,624 Wipes · 3 h126 48 h

Station EU-7086 · no signal

Acra Test

Offline EU 5.175.164.193:28015 checked 1d ago

moddedoxide
Connect
Players now
1/ 500
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#7,086
top 32% · #1991 in EU
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-7086 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 500 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Tue 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0002:0006:0011:0015:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05001k1.5k2k22:0002:0006:0011:0015:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.4 daysbetween real wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctFri 23 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 39 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 01:09 UTC4d ago M0.0steady 1 – running 1
Fri 23 Oct, 15:10 UTC5d ago M0.0rising 2 – 0.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
102/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
82/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
28/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
18/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 76 on average
156/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Acra Test?

The procedural map on Acra Test is size 1,200 with seed 1200, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Acra Test?

No gather rate appears in the name of Acra Test. 32 players is the most a group can hold. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Acra Test?

Acra Test is not responding at this moment and is offline, last seen 26 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

How does Acra Test rank against other Rust servers?

The last seven days of player hours place Acra Test at #7,086, in the top 32% of all ranked servers and #1,991 in Europe.

Operator and location

How reliably does Acra Test stay online?

No contact with Acra Test right now, and the last recorded contact was 26 hours ago. Going by the uptime figure it reports, it restarted about 2 hours ago. 71 of 120 hours in the last 5 full days were up time, 59% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Acra Test perform under load?

Its average server fps over the last 48 hours was 1195, and it never dropped below 944. Buildings, deployables and all the rest of the world's entities brought it to a high of 5,353. Memory use peaked at 4,323 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Acra Test hosted?

With its EU tag, Acra Test lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 5.175.164.193:28015 is the address it uses.

Which Rust version is Acra Test running?

Rust network protocol 2635 and build 168909 on Windows is what Acra Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Acra Test?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 39 hours after the wipe.

How often does Acra Test wipe, and on which days?

The rhythm of Acra Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 20 hours.

Server tags

What do the server tags on Acra Test mean?

These are the tags Acra Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts32 (Group limit): Each team can hold up to 32; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Acra Test appear?

You will find Acra Test on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Acra Test?

To join, enter client.connect 5.175.164.193:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,EU,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players 500 slots are available.
ts32
Group limit Each team can hold up to 32.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.