Rust Server TrendsSeismic network · station log
Recording Stations11,641 Players44,965 Active3,093 Wipes · 3 h105 48 h

Station XX-14042 · no signal

Tokys Test Server

Offline 5.175.140.93:28015 checked 33d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,042
top 61%
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14042 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep27 Sep28 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
291/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
269/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
24/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
39/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
125/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Tokys Test Server?

The map on Tokys Test Server is procedural, produced by the game.

Which settings and rules apply on Tokys Test Server?

You will find no gather rate in the name of Tokys Test Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Tokys Test Server?

No players are recorded on Tokys Test Server at this moment; it is offline, and the last sighting was 33 days 13 hours ago.

How does Tokys Test Server rank against other Rust servers?

Over the last seven days, Tokys Test Server recorded enough player hours to reach #14,042 worldwide, placing it in the top 61% of all ranked servers.

Operator and location

How reliably does Tokys Test Server stay online?

No contact with Tokys Test Server right now, and the last recorded contact was 33 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 23 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Tokys Test Server hosted?

No region is published by Tokys Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 5.175.140.93:28015.

Which Rust version is Tokys Test Server running?

On Windows, Tokys Test Server runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Tokys Test Server wipe, and on which days?

On record so far are too few of Tokys Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 35 days 16 hours.

Tags

What do the server tags on Tokys Test Server mean?

The game's server browser reads the tags Tokys Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Tokys Test Server appear?

You will find Tokys Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Tokys Test Server?

To join, enter client.connect 5.175.140.93:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.