Station XX-14238 · no signal
JohnyyNGG
Offline 5.164.10.99:28015 checked 17d ago
- Players now
- 1/ 3
- 33% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,238
- top 64%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 03:31 UTC18d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on JohnyyNGG?
JohnyyNGG uses a procedural map, which the game generates.
Which settings and rules apply on JohnyyNGG?
The name of JohnyyNGG gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on JohnyyNGG?
JohnyyNGG is not responding at this moment and is offline, last seen 17 days 23 hours ago.
How does JohnyyNGG rank against other Rust servers?
The last seven days of player hours place JohnyyNGG at #14,238, in the top 64% of all ranked servers.
Operator and location
How reliably does JohnyyNGG stay online?
As recorded now, JohnyyNGG is not reachable, the last contact having been 17 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 11 October 2026 is when Rust Server Trends first recorded it.
Where in the world is JohnyyNGG hosted?
No region is published by JohnyyNGG. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 5.164.10.99:28015.
What build of Rust does JohnyyNGG use?
JohnyyNGG is running Rust network protocol 2634 and build 167398 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on JohnyyNGG?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does JohnyyNGG wipe, and on which days?
The rhythm of JohnyyNGG cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 18 days.
Server tags
What do the server tags on JohnyyNGG mean?
Tags published by JohnyyNGG and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp3 (Max players): Slots: 3; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does JohnyyNGG appear?
The Rust Server Trends lists that take in JohnyyNGG are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to JohnyyNGG?
To join, enter client.connect 5.164.10.99:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.