Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players42,340 Active3,047 Wipes · 3 h101 48 h

Station XX-16818 · no signal

Budka bypass

Offline 5.130.150.236:28015 checked 32d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,818
top 72%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16818 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average
211/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
125/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
25/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average
13/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
25/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
32/ 225
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Budka bypass?

Generated by the game, the map on Budka bypass is procedural, size 3,500 with seed 1234567. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Budka bypass?

You will find no gather rate in the name of Budka bypass. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Budka bypass?

Budka bypass is not responding at this moment and is offline, last seen 32 days 3 hours ago.

How does Budka bypass rank against other Rust servers?

On player hours for the past week, Budka bypass sits at #16,818, which puts it inside the top 72% of every ranked server.

Operator and location

How reliably does Budka bypass stay online?

Budka bypass is down at the moment; the last recorded contact was 32 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Budka bypass run from?

Nothing about a region comes from Budka bypass. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 5.130.150.236:28015 is the address it uses.

Which Rust version is Budka bypass running?

On Windows, Budka bypass runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Budka bypass wipe, and on which days?

On record so far are too few of Budka bypass's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 days 5 hours is how long the current world has been running.

Tags

What do the server tags on Budka bypass mean?

The game's server browser reads the tags Budka bypass publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Budka bypass appear?

These Rust Server Trends lists include Budka bypass: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Budka bypass?

To join, enter client.connect 5.130.150.236:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players 500 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.