Rust Server TrendsSeismic network · station log
Recording Stations11,832 Players65,657 Active3,608 Wipes · 3 h129 48 h

Station XX-11467 · no signal

TestServer

Offline 49.76.51.201:10241 checked 4d ago

quad moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#11,467
top 52%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11467 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 52% of all ranked servers, and #535 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
3/ 60
Rustoria.co -Us Mondays NA · quad · 6 on average
0/ 300
Geležinis Miškas quad · 5 on average
4/ 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average
1/ 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average
5/ 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average
3/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on TestServer?

No gather rate appears in the name of TestServer. The limit for a group is 4 players (quad). In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on TestServer right now?

No players are recorded on TestServer at this moment; it is offline, and the last sighting was 4 days 7 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does TestServer rank against other Rust servers?

On player hours for the past week, TestServer sits at #11,467, which puts it inside the top 52% of every ranked server. It sits at #535 among quad servers.

Server facts

How reliably does TestServer stay online?

No contact with TestServer right now, and the last recorded contact was 4 days 7 hours ago. Of the 72 hours in the last 3 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.

Which region does TestServer run from?

No region is published by TestServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 49.76.51.201:10241.

What build of Rust does TestServer use?

On Windows, TestServer runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does TestServer run its wipes?

The rhythm of TestServer cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days 17 hours is how long the current world has been running.

Tags

What do the server tags on TestServer mean?

These are the tags TestServer publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TestServer appear?

The Rust Server Trends lists that take in TestServer are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Join the server

How do you connect to TestServer?

You can connect by pressing F1 in Rust and typing client.connect 49.76.51.201:10241 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts4
Group limit The team limit is 4.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.