Station XX-10263 · recording
LinuxGSM
Online 49.234.52.191:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #10,263
- top 46%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on LinuxGSM?
Generated by the game, the map on LinuxGSM is procedural, size 3,000 with seed 1630463354. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on LinuxGSM?
The name of LinuxGSM gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on LinuxGSM right now?
A reading taken now shows 0 players on LinuxGSM, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.
How does LinuxGSM rank against other Rust servers?
Over the last seven days, LinuxGSM recorded enough player hours to reach #10,263 worldwide, placing it in the top 46% of all ranked servers.
Server facts
How reliably does LinuxGSM stay online?
Right now, you can reach LinuxGSM. Going by the uptime figure it reports, it restarted about 4 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 163, or 97% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
Does LinuxGSM hold a steady tick rate?
Across the last 48 hours it averaged 129 server fps, with a floor of 82. The world held up to 49,731 entities at its peak, buildings and deployables included. Its highest memory use was 2,372 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is LinuxGSM hosted?
No region is published by LinuxGSM. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 49.234.52.191:28015.
What build of Rust does LinuxGSM use?
LinuxGSM is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does LinuxGSM run its wipes?
On record so far are too few of LinuxGSM's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 11 days 8 hours.
Server tags
What do the server tags on LinuxGSM mean?
These are the tags LinuxGSM publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does LinuxGSM appear?
The Rust Server Trends lists that take in LinuxGSM are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to LinuxGSM?
Enter client.connect 49.234.52.191:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.