Station XX-15339 · no signal
DANGERZONE
Offline 49.188.138.11:28015 checked 13h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 06:23 UTC12d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 2 Oct, 00:21 UTC26d ago | M0.0▲rising | 1 | halved by day 4 | 14.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DANGERZONE?
DANGERZONE runs a procedural map of size 4,000 with seed 1630865942, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on DANGERZONE?
You will find no gather rate in the name of DANGERZONE. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on DANGERZONE?
A reading taken now finds DANGERZONE offline; the most recent activity was 13 hours ago. The seven-day average for this server is 0 players.
How does DANGERZONE rank against other Rust servers?
On player hours for the past week, DANGERZONE sits at #15,339, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does DANGERZONE stay online?
As recorded now, DANGERZONE is not reachable, the last contact having been 13 hours ago. Its reported uptime points to a restart about 12 days 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.
How well does DANGERZONE perform under load?
The 48-hour average is 120 server fps; 79 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 93,491. Memory use peaked at 4,780 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does DANGERZONE run from?
Nothing about a region comes from DANGERZONE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 49.188.138.11:28015.
What build of Rust does DANGERZONE use?
On Windows, DANGERZONE runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on DANGERZONE?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.
On what timetable does DANGERZONE run its wipes?
On record so far are too few of DANGERZONE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 12 days 16 hours is how long the current world has been running.
Tags
What do the server tags on DANGERZONE mean?
These are the tags DANGERZONE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DANGERZONE appear?
The Rust Server Trends lists that take in DANGERZONE are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to DANGERZONE?
Enter client.connect 49.188.138.11:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.