Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players42,587 Active2,887 Wipes · 3 h101 48 h

Station XX-15464 · no signal

[US] World War Rust | Test Server

Offline 47.6.83.67:28018 checked 37d ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,464
top 67%
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15464 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
48/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
42/ 60
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 25 on average
93/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
3/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
11/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
7/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US] World War Rust | Test Server?

A procedural map runs on [US] World War Rust | Test Server, generated by the game.

Which settings and rules apply on [US] World War Rust | Test Server?

No gather rate appears in the name of [US] World War Rust | Test Server. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [US] World War Rust | Test Server?

[US] World War Rust | Test Server is not responding at this moment and is offline, last seen 37 days 8 hours ago.

How does [US] World War Rust | Test Server rank against other Rust servers?

On player hours for the past week, [US] World War Rust | Test Server sits at #15,464, which puts it inside the top 67% of every ranked server.

Operator and location

How reliably does [US] World War Rust | Test Server stay online?

No contact with [US] World War Rust | Test Server right now, and the last recorded contact was 37 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 15 September 2026 is when Rust Server Trends first recorded it.

Where in the world is [US] World War Rust | Test Server hosted?

No region tag comes from [US] World War Rust | Test Server, though the name points to North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 47.6.83.67:28018.

Which Rust version is [US] World War Rust | Test Server running?

[US] World War Rust | Test Server is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does [US] World War Rust | Test Server wipe, and on which days?

Too few wipes of [US] World War Rust | Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 51 days 3 hours is how long the current world has been running.

Tags

What do the server tags on [US] World War Rust | Test Server mean?

Tags published by [US] World War Rust | Test Server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] World War Rust | Test Server appear?

The Rust Server Trends lists that take in [US] World War Rust | Test Server are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to [US] World War Rust | Test Server?

You can connect by pressing F1 in Rust and typing client.connect 47.6.83.67:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.