Station XX-6667 · recording
RPGX - Rust in Pieces PVE
Online 47.42.80.25:28015 checked 7m ago
- Players now
- 0/ 32
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,667
- top 30%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 32 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Mon 15:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 11:20 UTC25d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RPGX - Rust in Pieces PVE?
RPGX - Rust in Pieces PVE runs a procedural map of size 4,500 with seed 6738, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RPGX - Rust in Pieces PVE?
No gather rate appears in the name of RPGX - Rust in Pieces PVE. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on RPGX - Rust in Pieces PVE?
A reading taken now shows 0 players on RPGX - Rust in Pieces PVE, which has 32 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.
How does RPGX - Rust in Pieces PVE rank against other Rust servers?
The last seven days of player hours place RPGX - Rust in Pieces PVE at #6,667, in the top 30% of all ranked servers.
Operator and location
How reliably does RPGX - Rust in Pieces PVE stay online?
Right now, you can reach RPGX - Rust in Pieces PVE. The uptime it reports puts its last restart about 13 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does RPGX - Rust in Pieces PVE hold a steady tick rate?
The 48-hour average is 227 server fps; 211 is the lowest observed. The world held up to 112,923 entities at its peak, buildings and deployables included. It reached a ceiling of 3,338 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RPGX - Rust in Pieces PVE run from?
A region is not published by RPGX - Rust in Pieces PVE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 47.42.80.25:28015 is the address it uses.
What build of Rust does RPGX - Rust in Pieces PVE use?
Rust network protocol 2635 and build 168909 on Windows is what RPGX - Rust in Pieces PVE runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RPGX - Rust in Pieces PVE?
1 players, on average, was the busiest crowd at its recent wipes. 3 hours into the latest wipe, the crowd reached its peak.
How often does RPGX - Rust in Pieces PVE wipe, and on which days?
On record so far are too few of RPGX - Rust in Pieces PVE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 15 hours.
Lists and tags
What do the server tags on RPGX - Rust in Pieces PVE mean?
The game's server browser reads the tags RPGX - Rust in Pieces PVE publishes: gmrust (Game mode): Survival in standard Rust; mp32 (Max players): Slots: 32; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RPGX - Rust in Pieces PVE appear?
The Rust Server Trends lists that take in RPGX - Rust in Pieces PVE are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to RPGX - Rust in Pieces PVE?
To join, enter client.connect 47.42.80.25:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://www.rpgxstudios.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.