Station NA-16503 · no signal
Private Carbon Staging Test Server
Offline NA 47.28.14.230:28018 checked 33d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,503
- top 71% · #1675 in NA
- Last wipe
- 33d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 25 Sep, 06:21 UTC33d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Private Carbon Staging Test Server?
The procedural map on Private Carbon Staging Test Server is size 4,800 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Private Carbon Staging Test Server?
You will find no gather rate in the name of Private Carbon Staging Test Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Private Carbon Staging Test Server right now?
A reading taken now finds Private Carbon Staging Test Server offline; the most recent activity was 33 days 5 hours ago.
How does Private Carbon Staging Test Server rank against other Rust servers?
For player hours across the last seven days, Private Carbon Staging Test Server takes #16,503 overall and #1,675 in North America, inside the top 71% of all ranked servers.
Operator and location
How reliably does Private Carbon Staging Test Server stay online?
No contact with Private Carbon Staging Test Server right now, and the last recorded contact was 33 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Where in the world is Private Carbon Staging Test Server hosted?
With its NA tag, Private Carbon Staging Test Server lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 47.28.14.230:28018.
Which Rust version is Private Carbon Staging Test Server running?
Rust network protocol 2634 and build 165747 on Linux is what Private Carbon Staging Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Private Carbon Staging Test Server?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Private Carbon Staging Test Server run its wipes?
On record so far are too few of Private Carbon Staging Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 33 days 20 hours is how long the current world has been running.
Lists and tags
What do the server tags on Private Carbon Staging Test Server mean?
The game's server browser reads the tags Private Carbon Staging Test Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs165747 (Build): It runs game build 165747; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Private Carbon Staging Test Server appear?
The Rust Server Trends lists that take in Private Carbon Staging Test Server are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Private Carbon Staging Test Server?
Enter client.connect 47.28.14.230:28018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.