Station NA-12036 · recording
Cybers Private Test Server
Online NA 47.28.14.230:28015 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,036
- top 54% · #1376 in NA
- Last wipe
- 14h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 09:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 07:07 UTC14h ago | – | – | – | – | running | 1 |
| Fri 2 Oct, 14:46 UTC25d ago | M0.0▲rising | 1 | – | – | 0 | |
| Fri 2 Oct, 00:24 UTC25d ago | M0.0■steady | 1 | – | 0.6 days | 1 | |
| Thu 1 Oct, 18:10 UTC FW26d ago | M0.3▲rising | 2 | – | 0.3 days | 0 | |
| Thu 24 Sep, 01:31 UTC33d ago | M0.0▲rising | 1 | halved by day 2 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Cybers Private Test Server?
Generated by the game, the map on Cybers Private Test Server is procedural, size 5,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Cybers Private Test Server?
No gather rate appears in the name of Cybers Private Test Server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Cybers Private Test Server?
At this moment, Cybers Private Test Server records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 08:00 UTC, averaging 1 players.
How does Cybers Private Test Server rank against other Rust servers?
The last seven days of player hours place Cybers Private Test Server at #12,036, in the top 54% of all ranked servers and #1,376 in North America.
Server details
How reliably does Cybers Private Test Server stay online?
Right now, you can reach Cybers Private Test Server. The uptime it reports puts its last restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.
Does Cybers Private Test Server hold a steady tick rate?
The 48-hour average is 60 server fps; 51 is the lowest observed. The world held up to 144,318 entities at its peak, buildings and deployables included. Its highest memory use was 3,630 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Cybers Private Test Server hosted?
With its NA tag, Cybers Private Test Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 47.28.14.230:28015.
Which Rust version is Cybers Private Test Server running?
Cybers Private Test Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Cybers Private Test Server?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.
How often does Cybers Private Test Server wipe, and on which days?
No next wipe can be predicted for Cybers Private Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 14 hours.
Server tags
What do the server tags on Cybers Private Test Server mean?
The game's server browser reads the tags Cybers Private Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Cybers Private Test Server appear?
These Rust Server Trends lists include Cybers Private Test Server: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
What steps get you onto Cybers Private Test Server?
You can connect by pressing F1 in Rust and typing client.connect 47.28.14.230:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.