Rust Server TrendsSeismic network · station log
Recording Stations11,811 Players72,496 Active3,745 Wipes · 3 h138 48 h

Station NA-12036 · recording

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,036
top 54% · #1376 in NA
Last wipe
14h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-12036 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 09:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 07:19 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608022:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 07:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC14h ago – – – – running 1
Fri 2 Oct, 14:46 UTC25d ago M0.0rising 1 – – 0
Fri 2 Oct, 00:24 UTC25d ago M0.0steady 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW26d ago M0.3rising 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC33d ago M0.0rising 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 37 on average
42/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
20/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
8/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average
11/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
12/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
9/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Cybers Private Test Server?

Generated by the game, the map on Cybers Private Test Server is procedural, size 5,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Cybers Private Test Server?

No gather rate appears in the name of Cybers Private Test Server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Cybers Private Test Server?

At this moment, Cybers Private Test Server records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 08:00 UTC, averaging 1 players.

How does Cybers Private Test Server rank against other Rust servers?

The last seven days of player hours place Cybers Private Test Server at #12,036, in the top 54% of all ranked servers and #1,376 in North America.

Server details

How reliably does Cybers Private Test Server stay online?

Right now, you can reach Cybers Private Test Server. The uptime it reports puts its last restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.

Does Cybers Private Test Server hold a steady tick rate?

The 48-hour average is 60 server fps; 51 is the lowest observed. The world held up to 144,318 entities at its peak, buildings and deployables included. Its highest memory use was 3,630 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Cybers Private Test Server hosted?

With its NA tag, Cybers Private Test Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 47.28.14.230:28015.

Which Rust version is Cybers Private Test Server running?

Cybers Private Test Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Cybers Private Test Server?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.

How often does Cybers Private Test Server wipe, and on which days?

No next wipe can be predicted for Cybers Private Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 14 hours.

Server tags

What do the server tags on Cybers Private Test Server mean?

The game's server browser reads the tags Cybers Private Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Cybers Private Test Server appear?

These Rust Server Trends lists include Cybers Private Test Server: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

What steps get you onto Cybers Private Test Server?

You can connect by pressing F1 in Rust and typing client.connect 47.28.14.230:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.