Rust Server TrendsSeismic network · station log
Recording Stations11,867 Players96,005 Active3,901 Wipes · 3 h390 48 h

Station XX-9020 · recording

TuxGeek's Playhouse

Online 47.27.235.190:28030 checked 13m ago

oxidepremium
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,020
top 40%
Last wipe
27d ago
no schedule published
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-9020 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW27d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
440/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
447/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
976/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
63/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
992/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
26/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TuxGeek's Playhouse?

TuxGeek's Playhouse runs a procedural map of size 3,000 with seed 1070066215, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on TuxGeek's Playhouse?

The name of TuxGeek's Playhouse gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Its plugins are run through Oxide. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on TuxGeek's Playhouse?

At this moment, TuxGeek's Playhouse records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.

How does TuxGeek's Playhouse rank against other Rust servers?

On player hours for the past week, TuxGeek's Playhouse sits at #9,020, which puts it inside the top 40% of every ranked server.

Server details

How reliably does TuxGeek's Playhouse stay online?

As recorded now, TuxGeek's Playhouse is running. Going by the uptime figure it reports, it restarted about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does TuxGeek's Playhouse perform under load?

Across the last 48 hours it averaged 59 server fps, with a floor of 41. The world held up to 53,822 entities at its peak, buildings and deployables included. Memory use peaked at 2,007 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is TuxGeek's Playhouse hosted?

Nothing about a region comes from TuxGeek's Playhouse. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 47.27.235.190:28030.

Which Rust version is TuxGeek's Playhouse running?

TuxGeek's Playhouse is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on TuxGeek's Playhouse?

2 players, on average, was the busiest crowd at its recent wipes. 46 hours into the latest wipe, the crowd reached its peak.

How often does TuxGeek's Playhouse wipe, and on which days?

The force wipe is the only wipe TuxGeek's Playhouse takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 21 hours.

Lists and tags

What do the server tags on TuxGeek's Playhouse mean?

Tags published by TuxGeek's Playhouse and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TuxGeek's Playhouse appear?

You will find TuxGeek's Playhouse on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Premium ^q and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto TuxGeek's Playhouse?

To join, enter client.connect 47.27.235.190:28030 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Rust's premium status is required to join. https://discord.com/invite/HdDZwkc6qG is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Oxide (uMod) is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.