Rust Server TrendsSeismic network · station log
Recording Stations11,720 Players57,954 Active3,334 Wipes · 3 h174 48 h

Station XX-16880 · no signal

Yarr!! Rust

Offline 47.157.169.123:28015 checked 29d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,880
top 71%
Last wipe
49d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16880 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average
421/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
339/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
34/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
29/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
51/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average
145/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Yarr!! Rust?

Yarr!! Rust uses a procedural map, which the game generates.

Which settings and rules apply on Yarr!! Rust?

The name of Yarr!! Rust gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Yarr!! Rust right now?

A reading taken now finds Yarr!! Rust offline; the most recent activity was 29 days 19 hours ago.

How does Yarr!! Rust rank against other Rust servers?

On player hours for the past week, Yarr!! Rust sits at #16,880, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does Yarr!! Rust stay online?

Yarr!! Rust is down at the moment; the last recorded contact was 29 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Which region does Yarr!! Rust run from?

A region is not published by Yarr!! Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 47.157.169.123:28015 is the address it uses.

What build of Rust does Yarr!! Rust use?

Yarr!! Rust is running Rust network protocol 2633 and build 163493 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Yarr!! Rust wipe, and on which days?

The rhythm of Yarr!! Rust cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 49 days 6 hours is how long the current world has been running.

Lists and tags

What do the server tags on Yarr!! Rust mean?

These are the tags Yarr!! Rust publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Yarr!! Rust appear?

The Rust Server Trends lists that take in Yarr!! Rust are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Yarr!! Rust?

Enter client.connect 47.157.169.123:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163493
Build The game build is 163493.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.