Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h41 48 h

Station XX-13280 · no signal

Development Server

Offline 46.61.200.115:28015 checked 38d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,280
no region published
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13280 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Development Server?

A procedural map runs on Development Server, generated by the game.

Which settings and rules apply on Development Server?

No gather rate appears in the name of Development Server. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Development Server?

Development Server is not responding at this moment and is offline, last seen 38 days 9 hours ago.

How does Development Server rank against other Rust servers?

Over the last seven days, Development Server recorded enough player hours to reach #13,280 worldwide, placing it in the top – of all ranked servers.

Server facts

How reliably does Development Server stay online?

No contact with Development Server right now, and the last recorded contact was 38 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Development Server hosted?

A region is not published by Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 46.61.200.115:28015 is the address it uses.

Which Rust version is Development Server running?

On Windows, Development Server runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Development Server run its wipes?

On record so far are too few of Development Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 42 days 1 hours.

Tags

What do the server tags on Development Server mean?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Development Server appear?

The Rust Server Trends lists that take in Development Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Development Server?

Enter client.connect 46.61.200.115:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build Game build: 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.