Rust Server TrendsSeismic network · station log
Recording Stations11,601 Players32,197 Active2,849 Wipes · 3 h67 48 h

Station XX-14465 · no signal

Test

Offline 46.48.248.134:28015 checked 27d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,465
top 60%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14465 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average
242/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average
14/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average
21/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
151/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
60/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
34/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test?

The map on Test is procedural, produced by the game.

Which settings and rules apply on Test?

You will find no gather rate in the name of Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Test?

No players are recorded on Test at this moment; it is offline, and the last sighting was 27 days 22 hours ago.

How does Test rank against other Rust servers?

Over the last seven days, Test recorded enough player hours to reach #14,465 worldwide, placing it in the top 60% of all ranked servers.

Operator and location

How reliably does Test stay online?

Test is down at the moment; the last recorded contact was 27 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 28 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Test hosted?

Nothing about a region comes from Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 46.48.248.134:28015.

What build of Rust does Test use?

Test is running Rust network protocol 2634 and build 165982 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Test wipe, and on which days?

The rhythm of Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 30 days.

Lists and tags

What do the server tags on Test mean?

Tags published by Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs165982 (Build): The game build is 165982; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test appear?

These Rust Server Trends lists include Test: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Test?

You can connect by pressing F1 in Rust and typing client.connect 46.48.248.134:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165982,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs165982
Build The game build is 165982.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.