Rust Server TrendsSeismic network · station log
Recording Stations11,747 Players58,097 Active3,441 Wipes · 3 h135 48 h

Station XX-13374 · no signal

SHOWRUST

Offline 46.42.245.63:28015 checked 33d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,374
top 60%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13374 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average
488/ 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average
31/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average
49/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
250/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
98/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average
109/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on SHOWRUST?

The map on SHOWRUST is procedural, produced by the game.

Which settings and rules apply on SHOWRUST?

No gather rate appears in the name of SHOWRUST. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on SHOWRUST right now?

No players are recorded on SHOWRUST at this moment; it is offline, and the last sighting was 33 days 7 hours ago.

How does SHOWRUST rank against other Rust servers?

On player hours for the past week, SHOWRUST sits at #13,374, which puts it inside the top 60% of every ranked server.

Server facts

How reliably does SHOWRUST stay online?

No contact with SHOWRUST right now, and the last recorded contact was 33 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 24 September 2026 is when Rust Server Trends first recorded it.

Which region does SHOWRUST run from?

A region is not published by SHOWRUST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 46.42.245.63:28015 is the address it uses.

What build of Rust does SHOWRUST use?

Rust network protocol 2633 and build 164530 on Windows is what SHOWRUST runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does SHOWRUST run its wipes?

On record so far are too few of SHOWRUST's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 36 days 12 hours.

Tags

What do the server tags on SHOWRUST mean?

Tags published by SHOWRUST and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SHOWRUST appear?

These Rust Server Trends lists include SHOWRUST: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto SHOWRUST?

You can connect by pressing F1 in Rust and typing client.connect 46.42.245.63:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players 5 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build It runs game build 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.